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Old Jun 07, 2012, 06:24 PM // 18:24   #21
Frost Gate Guardian
 
Join Date: Feb 2012
Profession: D/W
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Originally Posted by Relyk View Post
The only snare you need for RoJ is Binding Chains on the ST/SoGM. Timing can be awkward but it works extremely well.
As mentioned above never found 1 copy of RoJ work correctly or efficient. Binding chain is almost a 100% marco skill. If you monitor your hero closely they rarely use it. As you mention time is a bit awkward, its so true. Since with only 3 sec by the time RoJ (2 sec cast time) get casted you have maybe 1 to 1.5 sec left of snare. So to get it right you need to marco cast RoJ then marco binding chain.

Even if you time it perfectly that just 3 sec just to much trouble to make 1 skill work "some" what right. Now if there 2+ copy of RoJ then get your money worth. Also with 1 copy of RoJ it doesn't do too much damage and once is cast i will lost hold of all aggro. My tactic has always been if cast AoE/Dot that create scatting . That skill or chain of skills need to either kill or come close to killing the group. If not then is not worth scattering them off. Once it scatter off thing get messes because I don't like to bring MM.

That bar is hard to workout since i want to keep those 3 para skills, just going to leave it as a rolling bar of below (snare, general, KD - Yes i say try not to do 2+ mes but haven't find a KD better then mes =p). For snore and ele I did tested out the suggestion mention above. Shatterstone work but no snare, Stone Sheath work pretty nicely, but my armor bonus is pretty high already and I alredy carrying weakening skill. So only thing left is immune to critical hit i guess is useful in some hard hitting area, so keeping that bar for those.

Final came to the conclusion if i need area snare for this team I'll take the Mirror of Ice bar. Mirror of Ice worked pretty good even if sometime it doesn't cast on me the recharge time (12s or 6s if hex, which is almost all the time) is faster enough to be spammable during battle. Thx for the help been a nice run, until next time guys.


Last edited by Drk Dervish; Jun 07, 2012 at 06:50 PM // 18:50..
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Old Jun 07, 2012, 07:11 PM // 19:11   #22
Wilds Pathfinder
 
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You don't really need that third copy of SYG. You can swap it our for something like never surrender, which helps to alleviate some pressure on your bip, or some other utility like ctt/arcane conundrum/etc.
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Old Jun 07, 2012, 07:59 PM // 19:59   #23
Frost Gate Guardian
 
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Originally Posted by Premium Unleaded View Post
You don't really need that third copy of SYG. You can swap it our for something like never surrender, which helps to alleviate some pressure on your bip, or some other utility like ctt/arcane conundrum/etc.
It a set of rolling bar.. i still keeping my 6 original hero and the 7th heros will be one of those 3 bar as i see fit for an area. Mostly place would just stick to the general bar (nerco).

Last edited by Drk Dervish; Jun 07, 2012 at 08:05 PM // 20:05..
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Old Jun 08, 2012, 12:42 AM // 00:42   #24
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Join Date: Jun 2010
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Guild: The Ministery Of Cookies (MC)
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Quote:
Originally Posted by Drk Dervish View Post
I did tested out the suggestion mention above. Shatterstone work but no snare
My water ele runs this and I tweak ice spikes with many other water slow down hexes but sofar this 1 is better

http://www.gwpvx.com/Special:PvXDecode?title=Special%3APvXDecode&wpBuil d=OglCw6yUKDkIzw0AAAAAyA0A&wpName=Shatterstone+sna re&Go=Submit+Query

leaves you enough room to add your stamp to it. Again hope this helps.
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